![]() ![]() Meanwhile 4 of the monkies are trained to be retrievers each is trained with a different color (matching the 4 colors of the crossbows) and with one particular stower monkey. When you fire you drop the crossbow you just fired and free-action draw another you get all of your iterative attacks. So, (by the time you have 4 iterative attacks) you'll need 8 double crossbows (color coded the stock of each should be one of two colors and then the remainder of each should be 1 of 4 colors, such that each of the stock colors has one crossbow of each of the 4 colors), 8 well trained monkies, and 2 Scabbard of many blades (each colored to match one of the stock colors). Quickdraw shoudl allow you to draw one as a free action, though you would have to drop anythign you are holding. An Efficient quiver can't hold crossbows.Ī Scabbard of many blades can hold 4 of them. I don't think you can quickdraw from a bag of holding or a haversack. It is also an exotic WP, but I think it is just, overall, better. Of course, it is an exotic WP, so you would probably be better off doing 2d6 + Str w/ x3 crit with an orc hornbow, since a) you don't need to afford a +3 (total) weapon to do it and b) it is a lot easier to use specialized arrows (with different materials or special magical enhancements) with the hornbow than it is with the repeater. The real value from this, I think, though, comes from the heavy repeating crossbow now you can do ranged 1d10 w/ 19-20/x2 crit range in iterative attacks. That's why you'd choose repeating rather than a regular crossbow for this. so put endless ammunition on it and you could always do the iterative attacks. Again, with Rapid Reload, you can very nearly imitate the dual hand crossbow mechanic for 10 attacks.The Endless Ammunition doesn't seem to limit it to a certain number of bolts per round or anything, so I guess it would fill both bolt-slots at all times.īlahpers Endless ammunition doesn't reduce the load time, so a regular crossbow with endless ammunition couldn't be used for iterative attacks unless you had some other ability that allowed you to do so. Jota 21:53, 25 January 2009 (MST) I understand the mechanics, and I have no problem with it for being broken, which I dont believe it is (unless you combine it with Daniel_Draco's tenacious ammo ehancement, but that breaks all ranged things). If you have an ulterior motive, like I said, it's your campaign. So I figured, why not ranged weapons? I respect your view, but I don't think barring it from play for being over-powered would be correct. You have to be closer, but it does more damage. Valentine the Rogue 19:48, 25 January 2009 (MST) The rules allow 10 attacks in a round with melee weapons with the right feat selection. I'm just not going to allow it in any of my games. Jota 12:47, 25 January 2009 (MST) I'm all for ways around rules, so more power to you. This is just my way around that, I suppose. ![]() My vision of hand crossbows akimbo wasn't really going to work (if you follow the six second combat round). If you think about it, though, from a realistic standpoint, you need both hands to reload any crossbow, hand or not. Valentine the Rogue 12:01, 25 January 2009 (MST) There's a repeating crossbow in the 3e handbook, so I don't think its a technology issue as to why there isn't a hand repeating crossbow. Besides, with rapid reload you don't need a repeating crossbow except for heavy crossbows. I think the reason WotC didn't include it because crossbow were a new thing in the "time period" of D&D, which I believe is Middle Ages/Medieval Times, so repeating crossbows handn't even been throught of. Some required massive strength to reload, others had a ridiculous mechanism to make them work quickly. Jota 11:54, 25 January 2009 (MST)ĭidn't think it was feasible? I don't think that's why, since many different working models can be found in many regions from many times, but few were very simple to operate or useable by the common person. There was probably a reason that something like this wasn't included in the original game, maybe because Wizards didn't think it was feasible, but I wanted one, so here it is. ![]()
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