![]() ![]() I'm sorry I don't mean to offend anyone, but I'm really trying to get some kind of assistance. Unless you get Khas himself (who knows the structure of his script) to provide a modification, any other scripter will probably need a month only to understand how that script works, before he can even start to write a compatibility patch. Khas' Lighting script is one of the more complex scripts that exist for Ace, and to add to the problem, it changes a lot in the default handling - for example tint screen and similiar effects from the event commands no longer work because Khas redirected their functions. There are scripter around here that have been offended by people assuming that something is easy in the past and have stated that if someone states something as being easy, he can do that himself - making assumptions that you don't know anything about won't help you. If you don't know how to do something, then you should never assume it's easy to do just because you can describe it in a few words - especially not if it involves programming. If it isn't complicated, why don't you do it yourself? karins_soulkeeper's Better Drops Script.How much would that really help?Īs for any informations you may need, I'll list as many scripts as I can. How can I fix this? Is there a way to remove the window around it so the actual game can expand more. The window seems to be stuck at about 720p but the graphics themselves aren't. The game doesn't expand as far as it can horizontally no matter what. It does this with every resolution that goes larger vertically than the usable desktop area. The game's graphics expand accordingly fine, but the window itself does not expand correctly. 1366x768 is my native resolution, but RPG Maker only expands as far as the Windows 10 startup bar before stopping, and doesn't even try to go all the way horizontally. Is there anyone out there who understands Moghunter's Animated Title script that can help me force it into actually animating a 4th menu option the same as the default 3?ģrd Issue: Also relating to the resolution selector script, there seems to be a major flaw in the design. I can still choose shutdown but it doesn't show the words or animate it correctly It's like the resolution knocked shutdown off of the top 3 leaderboard. Now the shutdown option doesn't show but the resolution one does. ![]() (544x416 or 640x480)Ģnd Issue: I have Moghunter's Animated Title Screen installed, but the resolution selector script adds a title menu option. Within the graphics folder, say there is a 1366x768 folder with images of that size so that the game refers to those instead of using the default size. I know that Khas's lighting system has it set up so that the script itself tells the screen what dimensions to tint, but isn't there a way I could tint the screen with a image that I could have at different resolutions so the image resizes accordingly? How could I change the script for this? I don't want to break the script trying to edit it when I don't know a lick of Ruby scripting. (if you don't know, the resolution script makes use of separate folders for any images which may need to be resized. I have so many scripts that work fine that I'm just thankful I don't have more issues than this.ġst Issue: I have Khas's Awesome Lighting script on here, but I also have Dekita & Venka's Resolution Selection script. So, I kinda included a lot of scripts in my game all at once and I have a few major issues that I'm not sure how to solve. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |